![]() ![]() If you don't have that type of patience, then this game isn't for you. Of course you're not going to do well at first, but you need patience and keep practicing. When your brain's all trained up, you'll find yourself lasting minutes on end, and all your friends will look at you, amazed. The game trains your mind, every stage in every level is designed to build up your brain to both fasten your reflexes, or recognize patterns. You start out losing only a couple seconds in, but it doesn't get frustrating since there's little to no delay between games. This is one of those games where you need to practice. And it's still addictive, your mind thinks "Argh! I just lost!" Then 1 second later, you're back to playing, trying to beat your score by at least half a second. ![]() Just tap the screen and you're back to playing. No ads, no fuss, trying to press multiple buttons with long loading times in between. The most minuscule detail turns out to be the most redeeming factor: when you lose, you could just tap (quite vigorously, seeing as you just lost) and boom, you're right back to playing. I sincerely believe this game is one of the only games worth getting. The Only Game Worth Buying on the App Store A new version of Super Hexagon, fully updated for Android 11/12 Super Hexagon is a minimal action game by Terry Cavanagh, with music by Chipzel. This game is great if the sizing was revamped and made easier to determine where your character even is. Super Hexagon was a best of 2012 runner up for game of the year on the app. I am normally not one to hate despite my derogatory "nickname", but if Apple wants to bring judgment down on me and deny me the right to change my name, so be it. Super Hexagon is a minimal action game by Terry Cavanagh, with music by Chipzel. ![]() ![]() This, however, can't be accomplished because too much time is put into trying to figure out WHERE and WHEN your character is and will be. I can tap when I have to and be where I need to be in the split second I have. Trying to see where my character is distracts me from moving it with the one second I have. I can play this game for 10 SECONDS then die, because the character is too small. The size of the character may seem minuscule and not worth mentioning because if you nerf the size, it will make the game harder by putting more stress on spacial repositioning, but when the character is the size of a PIXEL maybe even SMALLER, it can't be done. I sincerely hope you check out the game and enjoy it.Normally this is not true, but in this case, it definitely is. As an example, check out ": implementing secure leaderboards for my game", explaining the cheat prevention mechanisms I used to implement a fair and competitive online environment. I also wrote some articles on the game's internals. If you have any question about the game itself or any implementation detail, feel free to ask here on or the official Discord server - we have a channel dedicated to level development via Lua scripting and a channel dedicated to the development of the C++17 engine. Try to take over the hexagonal board by doubling or jumping next to your opponent’s pieces. The game is written in C++17, and it's completely open-source. Play Hexxagon online for free A highly addictive, radioactive and hexagonal board game based on Ataxx. I've seen incredible creations, ranging from brand new games implemented as a Open Hexagon level, to "Bad Apple!!" being embedded in the game via a matrix of moving walls. However, the most important thing is that Open Hexagon features a powerful Lua scripting system, allowing creative people to create their own levels. Open Hexagon expands upon this simple mechanic by adding features such as a 180° swap move, curving walls, and more. Note that Terry Cavanagh fully endorses the project! The basic concept is quite simple: you are a small triangle, and you need to avoid the incoming obstacles by spinning around the center of the screen. Open Hexagon is a "spiritual successor" to Super Hexagon, a popular indie game that was created by Terry Cavanagh back in 2012. I kept working on it (with the occasional year-long pause), until it finally reached a state where I felt proud to release it on Steam. Hey folks! I remember posting about one of my first SFML projects, Open Hexagon, about 6-7 years ago. ![]()
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